The four figures at the end describe different parts of a recorded life. They do not combine into an overall score. Average happiness concerns the recorded experience; decisions concern important actions; work years concern employment; net worth concerns the final economic position. Reading them separately makes the story easier to understand.
Average happiness is more than the final mood
The game takes the arithmetic mean of the recorded happiness values and rounds it. A difficult final year does not erase earlier contentment. Equally, a comfortable average can conceal a long period of difficulty. Pausing on one year for ten minutes does not give that year extra weight in the calculation.
Imagine two characters with averages near sixty. One remained fairly steady; the other recovered after a sharp decline. The headline number looks similar, but their curves tell different stories. Find the years when happiness changed most, then read the actual journal entries around those changes.
Decisions and work years count different activities
The decisions figure counts recorded important decisions, not clicks. Decisions made by automatic mode count too. A larger number therefore does not establish that someone played more attentively. Reading, pausing or writing a reflection is not converted into extra decision points.
Under the current advanced rules, work years accumulate during annual settlement when the character has a job, has not retired and is not blocked by unemployment. Education and family care are not employment years in this counter. Their absence from it says nothing about their importance to the character.
Net worth is a snapshot, not lifetime earnings
In the advanced model, net worth is cash plus investments plus property, minus debt. It is neither the sum of every annual income nor the amount immediately available to spend. High earnings can coexist with low wealth when expenses and borrowing are substantial.
Read the annual trajectory alongside the ending. An income change, a shrinking cash balance and negative net worth describe different problems. The model can record all three without issuing a moral verdict. A character with debt has an economic position to understand, rather than a failed life to dismiss.
Ninety years describes this completed fictional life
If the ending says ninety, this character reached ninety within this run. It is not a forecast of your lifespan or a promise about people from that country. Country context, health and annual events are simplified, and one simulated outcome cannot stand in for a population.
Age is not weighted together with the four figures to produce a completion grade. You can choose longevity or wealth as a personal challenge, but that leaves other parts of the story outside the comparison. Before replaying, name one moment you remember and why it mattered to you.
Share an experience someone can respond to
A specific recorded moment gives a friend more to discuss than a large final number. Perhaps the character returned to learning or changed priorities after a meeting. Choose something that actually appears in the journal, rather than inventing a perfect explanation for the whole life.
Preview the name, figures and message before exporting a keepsake. Private reflections are not automatically included in public challenge links. To explore another choice, keep the original ending and branch from a saved turning point. Comparing two stories can reveal more than declaring one the winner.